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November 19, 1979
Last Visit: 12 hours ago
This is the place where you can personalize your profile!
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Favorite visual artistJohn Eaves, Doug Drexler, Ryan Dennings, Mike Okuda, Rick SternbachFavorite moviesStar Wars, Marvel Heroes FranchiseFavorite TV showsStar Trek, Dr Who, Battlestar GalacticaTools of the TradePhotoshop, Illustrator, 3dsMax
So, who am I? Well, I was originally born in England and at the age of 4, my parents introduced me to Star Trek, I was immediatly hooked and my parents still regret sitting me infront of the TV on that fateful day! I orignally did all of my artwork freehand, including masses upon masses of ships from Star Trek, Star Wars as well as WWII Naval vessels.
When Pixar first came out with their infamous Lamp animation my friend showed me 3dsmax, we immediately paired up and learnt 3dsmax on the fly, mainly because there was no other way of learning it. I studied AutoCAD at collage, completing the 2 year course in 2 weeks, all those years playing around in 3dsmax really helped!
When I left collage I joined the Royal Navy, my intent was to work with weapons, however, due to my mechanical Engineering test scores I was transferred to become a Mechanical Engineering Technician. The Engineering knowledge I gained from my time in the Royal Navy helped me immensely when creating vector images, since I pride myself on making diagrams that 'make sense' from an engineering system perspective.
After several years of odd jobs and doing graphics as a hobby, I decided it was time to do my hobby as a job! I went back to university and studied Multimedia Design and received a BA in Concept Development. During my time at university I interned at Tactile Entertainment where I worked on my first game as a system designer. Shortly after completing my education I was headhunted to work at Perfect World Entertainment in Amsterdam (Where I still work today as the Design Lead EU). I work on marketing assets for several computer games, in several languages. I also alongside Cryptic on Star Trek Online, primarily on UI and LCARS environment textures.